May 2010
4 posts
3 tags
Learning From Game Design: 11 Gambits for... →
For obvious reasons (i.e. Pocket Tales is a social reading game) this link is extremely valuable to me. The biggest choice you’ll make in looking at this list is what gambits not to implement. Focus is key, especially if your application isn’t a game, so decide what behaviors or outcomes are the biggest priority, and design your “game” elements around those.
May 25th
1 tag
“His scarcest resource was his youth and the energy he had to put into startup...”
– Mark Suster’s Blog
May 24th
3 tags
Tell me the features because you don't know the...
Have you ever heard someone say that you should sell the benefits not the features? I don’t get it - I mean, I GET it, but really I don’t get it. I heard this a few times when I was at Cantaloupe.tv and I was responsible for a sales quota. I heard it from sales consultants who would come in to coach the team and I would also hear it from amateur sales consultants - in other words, a...
May 19th
5 tags
“Yes, I know it’s my job as the CEO to be the coach for people and that’s fine. ...”
– Mark Suster http://www.bothsidesofthetable.com/2009/11/19/what-makes-an-entrepreneur-four-lettersjfdi/
May 16th